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Post by Capella on Sept 5, 2011 11:09:10 GMT -5
Shamanistic Calling
Seer
The Seer is the basic rank that every Draenei shaman who joins with Elysium will start with. Seers possess an inherent bond with the elements and the spirits but have not yet mastered the control that they will need to watch over the elemental plane. Though they may possess some level of vision, they have not yet been proven to be a true ’seer’ or prophet until they have seen something of great importance. Until you have proven that you have the ability and the power to be considered something greater within the guild, you will be referred to IC as a ‘Seer’ and will be treated as such by members who have seniority and higher rank.
Farseer
“Far seers are not only tied to the elements of the earth and sky, but are also adept at foretelling the future. Their wisdom is outshined only by their courage and ferocity in combat. Far seers are adept at seeing places and events that are distant in both space and time, allowing them to foretell the future to a degree.” A Farseer is a position of prestige among the Shamans and is most often earned indirectly. The Farseers are consistently in tune with the workings of Elysium and will serve as the mystical advisors of Elysium. Must be level 60 or above. Prove that you are an active and friendly member. You must make an effort to communicate with other members of Elysium and our guild alliances no matter where the world takes you. Understanding what and who we are: ‘Elysium’. Why do we refer to ourselves as ‘Elysium’? What are our goals and who are our allies? You must complete your first vision quest at Oshu’gun and report to a worthy superior. Your vision quest may take between a week or two to complete (in character) and the vision your character receives must be well thought out and comprised in a short story. You must acquire the essences of the four elements (level appropriate) and tell us which each element represents.
Spiritwalker
“A spirit walker's eyes shine with the light of a thousand souls. His body is a vessel, a conduit from the land of the dead to the land of the living. Through him rushes the power and the knowledge of his tribal ancestors, a rush that both intoxicates and disorients. The spirit walker wields the power of countless minds if he proves strong enough to bear the weight of so many souls.“ A Spiritwalker is the pinnacle of shamanistic power. Spiritwalkers can walk comfortably between the plane of the elements and spirits and the mortal plane, harnessing and unleashing the devastating powers of the elements upon their foes. Must be level 70 or above. Take part in meetings between the officers and give valuable input! Prove that you are an active and friendly member. You must make an effort to communicate with other members of Elysium and our guild alliances no matter where the world takes you. Understanding what and who we are: ‘Elysium’. Why do we refer to ourselves as ‘Elysium’? What are our goals and who are our allies? You must have completed your first vision quest at Oshu’gun in the form of RP and a short story. You must understand the meaning of being a shaman. This may be displayed through RP or a story. You must prove that you are deserving of this title through epic shows of power - I.E. controlling a thunderstorm, foretelling the future and reading into the past, and serving as an adviser to the Exarch. This might be shown through some awesome RP, or an awesome story! Seek out the guild leaders of Elysium and tell them a worthy story of your past, whether it is achieved in battle or otherwise. You must have made effort to school the denizens of Elysium in the ways of the elements and the spirits through the mentoring program.
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Post by Capella on Sept 5, 2011 11:09:40 GMT -5
Hammer of the Naaru, Bulwark of the Light
Vindicator The Vindicator is the basic rank that every Draenei paladin who joins with Elysium will start with. Paladin Vindicators are devoted to the Light and its virtues. Vindicators are the ‘ground’ and most basic level of the military in Elysium, and serve at the front lines. They are trained to be powerful, quick-witted, and obedient. Until you have proven that you have the ability and the power to be considered something greater within the guild, you will be referred to IC as a ‘Vindicator’ and will be treated as such by members who have seniority and higher rank.
Harbinger The Harbinger is the basic rank that every Draenei warrior who joins with Elysium will start with. Warrior Vindicators may show their devotion to their people, rather than the Naaru, if they so choose. Harbingers are the ‘ground and most basic level of the military in Elysium, and serve at the front lines. They are trained to be powerful, quick-witted, and obedient. Until you have proven that you have the ability and the power to be considered something greater within the guild, you will be referred to IC as a ‘Vindicator’ and will be treated as such by members who have seniority and higher rank.
Peacekeeper The Peacekeeper is a guardian of their people and an inspiration to Vindicators and Harbingers alike. Whether they have met service in battle or out, they have served as a prime example of discipline, strength, and honor through shield or hammer. Must be level 60 or above. Prove that you are an active and friendly member. PVP involvement is not required, but is a plus. You must make an effort to communicate with other members of Elysium and our guild alliances no matter where the world takes you. Understanding what and who we are: ‘Elysium’. Why do we refer to ourselves as ‘Elysium’? What are our goals and who are our allies? You must demonstrate your ability and willingness to help others as well as your skill and dedication. You will conquer the Legion at the Dark Portal and destroy the blight that they have brought upon Draenor. Whether it is a singular demon or many - as demons have proven harder to extinguish than cockroaches - you will prove your strength as you defend and unleash the power of the Light upon your foes. This will be done IC, and a short story detailing the events is required. You must acquire a singular Fel Armament and tell the leadership what it symbolizes to you.
Grand Peacekeeper The Grand Peacekeeper is the pinnacle of guardianship and a devoted, stern, bulwark of the Light. The Grand Peacekeeper has been given a duty - to protect and serve the Draenei people - and has abided by it in any way that they possibly can. The Light flows as easily through a Peacekeeper as his or her own blood. Must be level 70 or above. Take part in meetings between the officers and give valuable input! Establish guild events. Prove that you are an active and friendly member. PVP involvement is not required, but is a plus. You must make an effort to communicate with other members of Elysium and our guild alliances no matter where the world takes you. Understanding what and who we are: ‘Elysium’. Why do we refer to ourselves as ‘Elysium’? What are our goals and who are our allies? You must have completed your first task of protection at the Dark Portal in the form of RP and a short story. You must understand the meaning of being a protector. This may be displayed through RP or a story. In addition, you must prove that you are deserving of this title through epic shows of power - I.E. smiting a legion of undead, protecting and serving the Exarch and Lady Exarch faithfully, and defeating Elysium‘s prime Grand Peacekeepers - Capella and Scharr - in combat. This might be shown through some awesome RP, or an awesome story! Seek out the guild leaders of Elysium and tell them a worthy story of your past, whether it is achieved in battle or otherwise. In addition, you must have made effort to school the denizens of Elysium in the ways of the Light through the mentoring program.
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Post by Capella on Sept 5, 2011 11:09:54 GMT -5
Wielders of the Arcane
Neophyte The Neophyte is the basic rank that every Draenei shaman who joins with Elysium will start with. The Neophyte is a beginner in the eyes of his superiors and has not yet mastered the difficult arts of the arcane. They are still students, but have demonstrated promising qualities and skill in the line of their work. Until you have proven that you have the ability and the power to be considered something greater within the guild, you will be referred to IC as a ‘Neophyte’ and will be treated as such by members who have seniority and higher rank.
Arcanist The Arcanist is a schooled member of the Magi and knows all of the proper incantations for spell work and enchantment. Clever, shrewd, and very careful with his or her power, an Arcanist displays natural talent that is honed through months of study and can set anything ablaze or freeze with the snap of their fingers. Must be level 60 or above. Prove that you are an active and friendly member. You must make an effort to communicate with other members of Elysium and our guild alliances no matter where the world takes you. Understanding what and who we are: ‘Elysium’. Why do we refer to ourselves as ‘Elysium’? What are our goals and who are our allies? Long ago, the magically gifted members of Argus betrayed their brothers in exchange for power and wealth. What benefit do you bring to the guild through harnessing powers that had once been the bane of those on Argus? Retrieve an arcane relic from a High Arcanist, who will test your intelligence and will only reward you once you have conquered their trials. You must acquire an Arcane Tome and tell us it has, alongside your lessons, taught you.
High Arcanist A rare, gifted member of the arcane arts, the High Arcanist is knowledgeable in all forms of magic and has demonstrated their complete and absolute control over the three schools. Their intelligence is only surpassed by their power, and they serve as mentors and teachers to all those who will listen. Must be level 70 or above. Take part in meetings between the officers and give valuable input! Establish guild events. Prove that you are an active and friendly member. You must make an effort to communicate with other members of Elysium and our guild alliances no matter where the world takes you. Understanding what and who we are: ‘Elysium’. Why do we refer to ourselves as ‘Elysium’? What are our goals and who are our allies? You must have completed your first task of protection at the Dark Portal in the form of RP and a short story. You must understand the meaning of being a mage. This may be displayed through RP or a story. You most prove that you are deserving of this title, whether it is through a lecture of what it truly means to be a mage, a thesis on the arcane arts, or mass lessons given to our members. You must give a lesson based on what you have learned about the focus and control of magic, whether it be through RP or story, and write a thesis on the beginning of magic, the founding of the Kirin Tor, or gather information on the Council of the Tirisfallen. Seek out the guild leaders of Elysium and tell them a worthy story of your past, whether it is achieved in battle or otherwise. In addition, you must have made effort to school the denizens of Elysium in the ways of the arcane arts through the mentoring program.
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Post by Capella on Sept 5, 2011 11:10:08 GMT -5
Roamers of the Wild
Scout
The Scout is the basic rank that every Draenei hunter who joins with Elysium will start with. Scouts are learning marksman and hunters, and are often accompanied by an animal that they have yet to establish a true bond with. They have long served as the hunters and gatherers for the Draenei, providing for their people through means of food and scouting out safe places. Until you have proven that you have the ability and the power to be considered something greater within the guild, you will be referred to IC as a ‘Scout’ and will be treated as such by members who have seniority and higher rank.
Tracker
The tracker has become adept in finding paths among the most difficult to navigate places and is an excellent shot with bow, crossbow, or gun. Their animal companion serves them faithfully, and has become well-bonded to them and will obey instruction without second thought. Must be level 60 or above. Prove that you are an active and friendly member. You must make an effort to communicate with other members of Elysium and our guild alliances no matter where the world takes you. Understanding what and who we are: ‘Elysium’. Why do we refer to ourselves as ‘Elysium’? What are our goals and who are our allies? The trackers under the service of the Draenei have always served as dedicated scouts, caretakers, hunters, and gatherers. However, many have overlooked their symbolic relationship with the animals that they have chosen as companions. Explain how your hunter first tamed their pet and the difficulty you have run in to while domesticating and controlling them. This can be accomplished through RP or a short story. You must acquire ravager flesh (Ravagers), warped flesh (Warp Stalkers), talbuk venison (Talbuk), cleft hoof meat (Clefthooves), strange spores (Sporebat), and nether web spider silk (Any Outland spider) from the various creatures of Outland.
Wildstalker
The Wildstalker is an example of pure skill and blending with the environment around them. They have become so well-versed in the ways of the wild that they move as one with their beast and nature, as comfortable in the wilds as they would be in civilization. Must be level 70 or above. Take part in meetings between the officers and give valuable input! Establish guild events. Prove that you are an active and friendly member. You must make an effort to communicate with other members of Elysium and our guild alliances no matter where the world takes you. Understanding what and who we are: ‘Elysium’. Why do we refer to ourselves as ‘Elysium’? What are our goals and who are our allies? You must have completed your first task of telling the story of your beast in the form of RP and a short story. You must understand the meaning of being a hunter. This may be displayed through RP or a story. A Wildstalker must hunt a great, worthy beast of their choosing, and must offer up a trophy that can be given to the leadership of Elysium as proof of its death. The hunting of this beast must be explained through story or RP. The significance of this kill must be explained, and should be offered only if the tracker is sure that the beast is a worthy offering. Seek out the guild leaders of Elysium and tell them a worthy story of your past, whether it is achieved in battle or otherwise. In addition, you must have made effort to school the denizens of Elysium in the ways of the stalkers of the wild through the mentoring program.
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Post by Capella on Sept 5, 2011 11:10:21 GMT -5
Vessels of the Light
Acolyte The Acolyte is the basic rank that every Draenei priest who joins with Elysium will start with. The Acolytes are just learning the ways of the Light and have yet to harness it to their full capabilities. They are the medics, the healers, and the disciplined soothers of the Draenic people, using the power of the Light to preach the glory of the Naaru to all whose ears will hear it. Until you have proven that you have the ability and the power to be considered something greater within the guild, you will be referred to IC as a ‘Acolyte’ and will be treated as such by members who have seniority and higher rank.
Anchorite The Anchorite is a learned, skilled member of the holy Light’s philosophies and has gone through official induction as an Anchorite. The vision and gentleness of the Light is personified in them, and though they still have room to learn, they better the world through one soothing word at a time. Must be level 60 or above. Prove that you are an active and friendly member. You must make an effort to communicate with other members of Elysium and our guild alliances no matter where the world takes you. Understanding what and who we are: ‘Elysium’. Why do we refer to ourselves as ‘Elysium’? What are our goals and who are our allies? The Anchorite has forever been a source of relief and salvation, and a capable Anchorite must be able to heal and preach the lessons of the Light while knowing the lesson that Shadow teaches. To become an Anchorite worthy in the eyes of the Exarch and his Lady, you must give aid to the debilitated members of Shattrath and lead a lesson on the Light and the Shadow before A’dal. You must acquire Holy Dust, which comes from the turning in of a Fel Armament to the Aldor in Shattrath, and the essence of shadow - both sides of how the Light is wielded.
Grand Anchorite The Grand Anchorite leads the top of his or her order and is a prime example of dedication to the Light. Their devotion to the Light is not surpassed by anyone, and they lead the Draenei as spiritual advisors with a calm, cool head and a powerful grasp over the Light. Must be level 70 or above. Take part in meetings between the officers and give valuable input! Establish guild events. Prove that you are an active and friendly member. You must make an effort to communicate with other members of Elysium and our guild alliances no matter where the world takes you. Understanding what and who we are: ‘Elysium’. Why do we refer to ourselves as ‘Elysium’? What are our goals and who are our allies? You must have completed the task of soothing the lost of Shattrath through RP or story. You must understand the meaning of being a priest. This may be displayed through RP or a story. Ever since the incursion of the Auchenai into Auchindoun, the temple was desecrated by the ideologies and presence of those who were corrupted by the void Naaru, D’ore. The Anchorite must venture into the Auchenai Crypts with a superior and perform a holy cleansing ritual to soothe the irate souls of the dead. Stripped of all ceremony before the eyes of your leaders, you must prove that you are worthy of this rank. Seek out the guild leaders of Elysium and tell them a worthy story of your past, whether it is achieved in battle or otherwise. In addition, you must have made effort to school the denizens of Elysium in the ways of the Light through the mentoring program.
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Post by Capella on Sept 5, 2011 11:10:43 GMT -5
The Path of Redemption
Fallen A Fallen is the basic rank that every Draenei Death Knight who joins with Elysium will start with. Death Knights have a tenuous relationship with Elysium, and with the Alliance as a whole. First and foremost, these returned Draenei must prove that they still remember who they are, and that they are in control of their dark powers. If they wish to prove themselves to their people once more, they will be rigorously tested.
Returned A Returned is a Draenei Death Knight that has come to Elysium seeking a place among their people once more, and has proven their commitment to our causes, and our Exarch. They have earned the right to walk as equals and without scorn from their fellows, and actively fill a number of roles, from training guards and Peacekeepers, to serving in these capacities themselves, and beyond. Must be level 60 or above. Prove that you are an active and friendly member. PVP involvement is not required, but is a plus. You must make an effort to communicate with other members of Elysium and our guild alliances no matter where the world takes you. Understanding what and who we are: ‘Elysium’. Why do we refer to ourselves as ‘Elysium’? What are our goals and who are our allies? The power that dwells inside you, though in stark opposition to the Light, is a force that can still serve Elysium well, in the hands of a capable and proud Draenei. You must prove to your fellows in Elysium that you have gained complete control of your powers, and that they do not control you. This will be done by a short story on the forums or a an in game RPed event. You must prove that you no longer share an alliance with the Scourge, and serve in the efforts to wipe their taint from the face of Azeroth. You will be guided to a well known Scourge stronghold (Scholomance, Strath, etc) and aided in the destruction, even if temporary, of it's current leaders.
Redeemed A Redeemed Death Knight is a Draenei who has proven their commitment above and beyond with Elysium, the Alliance, and to themselves. They are stalwart combatants, using their dark powers for the greater good of their people, ending corruption, Scourge, Legion, and any other threat that presents itself. Lastly, the transgressions of the Death Knight committed under the command of Lich King have been forgiven by the Naaru, the embodiment of the Light in our world. One a Death Knight has become Redeemed, they may take up the title of Grand Peacekeeper, if they seek to walk that path. Must be at least level 70. Take part in meetings between the officers and give valuable input! Establish guild events. Prove that you are an active and friendly member. PVP involvement is not required, but is a plus. You must make an effort to communicate with other members of Elysium and our guild alliances no matter where the world takes you. Understanding what and who we are: ‘Elysium’. Why do we refer to ourselves as ‘Elysium’? What are our goals and who are our allies? You must have completed your first task of protection at the Dark Portal in the form of RP and a short story. You must understand the meaning of being a redeemed Death Knight, fully grasping the concept of "freedom" once more. This may be displayed through RP or a story. In addition, you must prove that you are deserving of this title through epic shows of power - You will be tested by Elysium's first Grand Peacekeeper and first Redeemed Death Knight, Scharr. Your test will be at his discretion, and it will not be an easy task, and may span the length of several weeks (game time) until you are able to complete it. Your transgressions against the Light and life laid bare, seek out and present yourself to the Naaru once more, as a child of Argus. A'dal or O'ros are the best choices and most well known. This may be done through a well scripted small RP event, or an RP story on the forums. In addition, you must have made effort to foster a working relationship with Elysium: They will be wary of you at first. You must be accepting of this, and willing to over come.
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